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Old Jun 27, 2005, 11:27 PM // 23:27   #1
Lion's Arch Merchant
 
 
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Default Skills/skill types/conditions that can kill any class EASILY (disproves unbalance)

This is to prove that some classes aren't overpowered.

Ranger (Trapper):
Interrupts
Blackout

Ranger (Damage dealer):
Blind

Warrior:
Blind
Soothing Images

Monk:
Backfire
Blackout
Frozen Soil
Nature's Renewal
Choking Gas

Elementalist:
Backfire
Blackout
Choking Gas

Mesmer:
Backfire
Blackout
Choking Gas
Spell Breaker
Obsidian Flesh

Necromancer:
Backfire
Nature's Renewal
Choking Gas

And there you have it! Those are just a select few examples. So why is the game so hard? Why is it inbalanced? Every class has it's weaknesses.
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Old Jun 27, 2005, 11:43 PM // 23:43   #2
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It's not at all inbalanced, people just don't seem to feel like finding the weakness to a class and exposing it. Btw, Backfire is hardly a threat to a good monk. They heal themselves for more than 130 damage and if they can't, they probably shouldn't be in an arena where backfire can threaten them.
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Old Jun 28, 2005, 12:21 AM // 00:21   #3
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Quote:
Originally Posted by Deathlord
Btw, Backfire is hardly a threat to a good monk. They heal themselves for more than 130 damage and if they can't, they probably shouldn't be in an arena where backfire can threaten them.
I disagree there - If you're going against a good mesmer or even two, they can put backfire on you 3 or 4 times. If you have this cast on you while you're already under attack, you're screwed. I've had this happen and trust me, it's incredibly deadly.

Last edited by Mister Glue; Jun 28, 2005 at 05:46 AM // 05:46..
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Old Jun 28, 2005, 12:30 AM // 00:30   #4
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Since I'm a noob W/Me who's been playing less then a month and who's favorite thing in the whole wide world is to run around in PvP Blackouting everything that comes within 20 feet of me could you explain to me:

How does blackout counter trapper rangers, I ask as a humble noob?

and why in your opinion doesn't it screw over necros?

Last edited by QuixotesGhost; Jun 28, 2005 at 12:35 AM // 00:35..
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Old Jun 28, 2005, 12:38 AM // 00:38   #5
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Quote:
Originally Posted by QuixotesGhost
Since I'm a noob W/Me who's been playing less then a month and who's favorite thing in the whole wide world is to run around in PvP Blackouting everything that comes within 20 feet of me could you explain to me:

How does blackout counter trapper rangers, I ask as a humble noob?
Because other than the first traps a trapper lays down usually, the others will have to be laid down during combat with the enemies blinded and using whirling. Blackout = no skills = no traps to use. I can personally say as a trapper that blackout is the skill that screws me the most when used.

To summarize really.

Ranger rushes in to trap --> blackout --> blackout --> whirling and blind wear off --> ranger hasn't layed down all his traps (could've gotten one down) and is forced to run. If the ranger gets his first trap started, interrupt it, and then black him out.

Basically, I know, I'm telling people how to kill me, but hey, I figure it's worth sharing.

_jew
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Old Jun 28, 2005, 01:51 AM // 01:51   #6
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is it just me but i do not think many messer are in to blackout or at least rangers are not worth there time

Blind is a weakness but personly i think that Weakness is worse to a ranger or a warroir for that matter
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Old Jun 28, 2005, 01:53 AM // 01:53   #7
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Quote:
Originally Posted by Mister Glue
I disagree there - If you're going against a good mesmer or even two, they can put backfire on you 3 or 4 times. If you have this cast on you while you're already under attack, you're screwed. I've had this happen and trust me, it's incredibly deadly. Not only that, but it interupts the spell you were trying to cast.
backfire doesnt interrupt spells
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Old Jun 28, 2005, 02:02 AM // 02:02   #8
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For one thing, I really hope no rangers choose a build based on damage, since they won't get very far.

Second, I don't really consider most of these as a way to KILL any class, more of a temporary disable, which is a big difference.
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Old Jun 28, 2005, 03:29 AM // 03:29   #9
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Heh, you forgot wards. WAM is probably the closest thing to 'imbalanced' at this point though that is highly arguable.
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Old Jun 28, 2005, 03:30 AM // 03:30   #10
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Quote:
Originally Posted by drowningfish999
Second, I don't really consider most of these as a way to KILL any class, more of a temporary disable, which is a big difference.
I should've put disable each class. My mistake.

_jew
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Old Jun 28, 2005, 04:29 AM // 04:29   #11
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Quote:
Originally Posted by SirTressman
is it just me but i do not think many messer are in to blackout
Probaly becuase blackout is a touch attack. I've personally only seen it on W/Me and Me/W. And since it counters casters more or less (tho with proper timing it can be used against almost anyone) most mesmers aren't going to run up to other casters and smack them in the face with it. Also fun fact about blackout: It zeros adrenaline. I'll often throw it against other warriors after empathy, if they happen to be fighting me. So that axe warrior can't get his adren high enough to weaken me, or the hammer warrior can't get it high enough to start knocking me around, or the sword guy can't pull off final thrust.

But we're getting off topic.

Last edited by QuixotesGhost; Jun 28, 2005 at 04:32 AM // 04:32..
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Old Jun 28, 2005, 04:48 AM // 04:48   #12
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Quote:
Originally Posted by Zeru
Heh, you forgot wards. WAM is probably the closest thing to 'imbalanced' at this point though that is highly arguable.
WaM and WaE are nice defensive moves, but can be nicely countered with some AoE. While people laugh at AoE, there are several situations in PvP where a pair of area spells can win you a match. Using AoE to chase people out of WaM is one example.

Still agree that the ward radius should be reduced for better balance.
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Old Jun 28, 2005, 05:22 AM // 05:22   #13
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Aoe spells are too expensive to beat wards. They are the best answer and are the best option to dealing with them once their up, but vs a dedicated pair of ward droppers Aoe spells lose out hard. Water Magic is the only set of Aoe spells I can see punishing wards decently.
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Old Jun 28, 2005, 05:45 AM // 05:45   #14
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Quote:
Originally Posted by Blackace
backfire doesnt interrupt spells

My bad. Don't even know why I put that.
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Old Jun 28, 2005, 06:36 AM // 06:36   #15
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Well the problem imo with that is that if you have more than 1 person running wards they can be spammed much easier than aoe. Chaos storm and maelstorm are good aoes regardless of whether anti-ward or not and can be applied here but as with here and fire/earth, the cooldown and mana, and as you said, range, is not in your favor. My guild uses a lot of WAF/WAM and it works out very well.

It's kind of like that old argument of enchant removal vs enchant stacking. Yeah, if you bring everyone with rend you can keep their enchants low but that's huge investment for something that is easy to pull in the first place.

I dunno whether they should be that way, or if wards get nerfed too much buffed warriors will become too dominant, it's just that they are too difficult to counter without devoting half a build around it
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